This component controls the appearance of a display bar such as a health or cooldown bar. You can use this with sprites, images, or raw images. If using a sprite, set the pivot point in the Sprite Editor to determine how the bar should scale. This can be done in the editor for raw images and images.
Suggested use:
Create an Image UI object, and put the Sprite Renderer component on it. This allows you to use the Bar Display on a UI element. Connect to a Counter or Timer to display their values using a bar that changes proportionally.
Examples found in: Project 3
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Display Mode | LPK Bar Display Mode | Display mode for the bar. Horziontal = scales the bar based on the X axis. Vertical = scales the bar based on the Y axis. | HORIZONTAL |
| Max X Scale | Float | Set the scale the bar sprite will be at when representing 100%. It should ideally match the scale of the sprite in the Rect Transform. | 1 | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |