Detach an object from all objects it is a child to.
Suggested use:
Use with Attach on Event to alter the hierarchy.
Caveats:
Examples found in: Project 4
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Detach Game Object | Game Object | Game object to detach from parent. If this and tag are empty, the owner will be detached from it's parent. | None |
| Detach Tag | Tag | Tag of the object to detach from parent. If this and game object are empty, the owner will be detached from it's parent. | Untagged | Event Receiving Info |
| Event Trigger | LPK Event Object | Which event will trigger this component's action. | None | Detach Event Sending Info |
| Event | LPK Event Object | Event to dispatch when conditions are met:
|
None |
| Event Sending Mode | LPK Event Sending Mode | Who receives the event sent info when input is given from the input device. OWNER = only send to components on the same game object. ALL = send to all game objects. TAGS = send to specified tags. | TAGS | Event Sending Mode - TAGS |
| Tags | Array of Tags | Which tags will receive this event. | 0 | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |