Dispatch on Mouse Input LPK_DispatchOnMouseInput.cs

Component to manage user input responses via mice.

Suggested use:

Dispatch events when the chosen mouse button is pressed, released, or held down.

Examples found in: Project 1

Components
Property Type Description Default Value
Component Properties
Mouse Button LPK Mouse Buttons Which mouse button will trigger sending the event. LEFT_BUTTON_PRESSED
Mouse Event Sending Info
Event LPK Event Object Event sent when the mouse gives input. None
Event Sending Mode LPK Event Sending Mode Who receives the event sent info when input is given from the input device. OWNER = only send to components on the same game object. ALL = send to all game objects. TAGS = send to specified tags. TAGS
Event Sending Mode - TAGS
Tags Array of Tags Which tags will receive this event. 0
Debug Properties
Print Debug Info Boolean Toggle console debug messages. False
Label String Notes for the user about this component. This does nothing to the game or build. None