Component to manage user input responses via mice.
Suggested use:
Dispatch events when the chosen mouse button is pressed, released, or held down.
Examples found in: Project 1
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Mouse Button | LPK Mouse Buttons | Which mouse button will trigger sending the event. | LEFT_BUTTON_PRESSED | Mouse Event Sending Info |
| Event | LPK Event Object | Event sent when the mouse gives input. | None |
| Event Sending Mode | LPK Event Sending Mode | Who receives the event sent info when input is given from the input device. OWNER = only send to components on the same game object. ALL = send to all game objects. TAGS = send to specified tags. | TAGS | Event Sending Mode - TAGS |
| Tags | Array of Tags | Which tags will receive this event. | 0 | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |