Dispatch on Start LPK_DispatchOnStart.cs

Dispatches an event as soon as the game starts.

Suggested use:

Use as an alternate way to make game behavior happen automatically on an object's spawn rather than using a timer.

Examples found in: Project 3

Components
Property Type Description Default Value
Start Event Component Properties
Event LPK Event Object Event to dispatch at the start of the game. None
Event Sending Mode LPK Event Sending Mode Who receives the event sent info when input is given from the input device. OWNER = only send to components on the same game object. ALL = send to all game objects. TAGS = send to specified tags. TAGS
Event Sending Mode - TAGS
Tags Array of Tags Which tags will receive this event. 0
Debug Properties
Print Debug Info Boolean Toggle console debug messages. False
Label String Notes for the user about this component. This does nothing to the game or build. None