Dispatches an event as soon as the game starts.
Suggested use:
Use as an alternate way to make game behavior happen automatically on an object's spawn rather than using a timer.
Examples found in: Project 3
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Start Event Component Properties |
| Event | LPK Event Object | Event to dispatch at the start of the game. | None |
| Event Sending Mode | LPK Event Sending Mode | Who receives the event sent info when input is given from the input device. OWNER = only send to components on the same game object. ALL = send to all game objects. TAGS = send to specified tags. | TAGS | Event Sending Mode - TAGS |
| Tags | Array of Tags | Which tags will receive this event. | 0 | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |