This component can be added to any object to cause it to follow another object's position.
Note: This does so without any parenting.
Suggested use:
Apply to an enemy or pickup object to make it follow another specified object, like the player.
Examples found in: Project 2
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Follow Object | Object | Game object to follow. If deleted or set to null, this script will try to find a tagged object to follow. | None |
| Target Follow Tag | Tag | Tag to search for to find an object to follow, if the original Follow Object is deleted or set to null. | Untagged |
| Follow Type | LPK_FollowType | How this object will behave when following its target. | ANCHOR_POINT | Anchor Point |
| Anchor Offset | Vector3 | What offset to keep from the followed object. | 0,0,0 |
| Directional Offset | Integer | What offset to keep from the followed object. Used for every type except ANCHOR_POINT. | 4 |
| Interpolation Factor | Float | What percentage of the distance between my current position and the target's should I move every frame. | 0.1 |
| Become Child | Boolean | Set the object to become a child of whatever it is following. | False |