Load Scene on Event LPK_LoadLevelOnEvent.cs

This component can be added to any object to cause it to load a given level upon receiving a specific event.

Suggested use:

Load a scene when an event is received. The scene MUST be included in the "Scenes in Build" list under Build Settings.

Examples found in: Project 5

Components
Property Type Description Default Value
Component Properties
Level to Load String Level to load when the event is received. Not Set
Event Receiving Info
Event Trigger LPK Event Object Which event will trigger this component's action. None
Debug Properties
Print Debug Info Boolean Toggle console debug messages. False
Label String Notes for the user about this component. This does nothing to the game or build. None