Modify Counter on Event LPK_ModifyCounterOnEvent.cs

This component can be added to any object to cause it to dispatch an event to modify a target counter upon receiving an event.

Suggested use:

Connect to a Counter component to modify it's values upon receiving an event. The two components do not have to be on the same object. Use the cooldown element to delay the modification of the counter.

Examples found in: Project 1, Project 3

Components
Property Type Description Default Value
Component Properties
Mode LPK Counter Mode Choose how to use the value that is modifying the counter. ADD
Counter LPK Counter Which counter to modify. None
Value Integer The amount to modify the counter by. 0
Cooldown Integer Number of seconds to wait until an event can trigger another instance of counter change. 0
Event Receiving Info
Event Trigger LPK Event Object Which event will trigger this component's action. None
Debug Properties
Print Debug Info Boolean Toggle console debug messages. False
Label String Notes for the user about this component. This does nothing to the game or build. None