Enables/disables the active state of game objects.
Suggested use:
Turn game objects active state on or off upon receiving an event. Use to hide objects, toggle pickups or platforms, etc.
Examples found in: Project 4
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Toggle type | LPK Toggle Type | How to change the active state of the declared game object(s). | ON |
| Modify Game Object | Array of Objects | Gameobject(s) to change the active state of. | 0 | Event Receiving Info |
| Event Trigger | LPK Event Object | Which event will trigger this component's action. | None | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |