Set or copy values into an object's Rigidbody components.
Suggested use:
Alter the way an object interacts with the world's physics.
Examples found in: Project 8
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Modify Game Objects | Array of Game Objects | Game objects to affect. | Owner | Modifications | Miscellaneous Properties |
| name | type | description | defaultvalue |
| name | type | description | defaultvalue |
| name | type | description | defaultvalue |