Modify Rigidbody 2D on Event LPK_ModifyRigidbody2DOnEvent.cs

Set or copy values into an object's Rigidbody components.

Suggested use:

Alter the way an object interacts with the world's physics.

Examples found in: Project 8

Components
Property Type Description Default Value
Component Properties
Modify Game Objects Array of Game Objects Game objects to affect. Owner
Modifications
Miscellaneous Properties
name type description defaultvalue
name type description defaultvalue
name type description defaultvalue