Object Display LPK_ObjectDisplay.cs

This component serves as a display of values that is indicated by spawning and destroying objects.

Suggested use:

Indicate values of a Counter with objects instead of numbers! Most conventionally used for a lives or health indicator but can also be used for anything you are counting using the Counter component.

For best practice, create a Prefab with the Sprite that you want to use for the display object. Attach it as the display object for a Counter, and place it on the screen in a UI Canvas.

Examples found in: Project 9

Components
Property Type Description Default Value
Component Properties
Display Mode LPK_ObjectDisplayMode Display mode for the object display. Copy Sprite will copy all of the Sprite properties. Copy Sprite Properties will copy all properties of the sprite renderer EXCEPT sprite. SPRITE
Display "object" GameObject What object or object properties to use for the display object. None
Display Object Offset Vector3 Where to spawn the next object relative to the previous object. 0,0,0
Max Display Objects Integer Maximum amount of objects to show in the display. 5
Debug Properties
Print Debug Info Boolean Toggle console debug messages. False
Label String Notes for the user about this component. This does nothing to the game or build. None