This component can be added to any object to play a sound upon receiving an event notice.
Suggested use:
Play a sound using a chosen audio emitter.
Examples found in: Project 5
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Target Audio Sources | Array of Objects | Object(s) whose emitter will be used to play sound. | 0 |
| Volume Variance Min | Float | Minimum volume for the sound to be played at. The sound volume is played at a random range between this and the Volume Variance Max. | 1 |
| Volume Variance Max | Float | Maximum volume for the sound to be played at. The sound volume is played at a random range between this and the Volume Variance Min. | 1 |
| Pitch Variance Min | Float | Minimum pitch for the sound to be played at. The sound pitch is played at a random range between this and the Pitch Variance Max. | 1 |
| Pitch Variance Max | Float | Maximum pitch for the sound to be played at. The sound pitch is played at a random range between this and the Pitch Variance Min. | 1 |
| Cooldown | Float | Number of seconds to wait until an event can trigger another instance of sound played. | 0 | Event Receiving Info |
| Event Trigger | LPK Event Object | Which event will trigger this component's action. | None | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |