Rotate Towards Object LPK_RotateTowardsGameObjectOnEvent.cs

This component can be added to any object to cause it to rotate itself to face the position of a specified object once, upon receiving an event.

Suggested use:

Send an event to make the owner rotate towards the given object. Use Dispatch on Update to make the owner consistently follow the chosen target, until the script is disabled.

Examples found in: Project 5

Components
Property Type Description Default Value
Component Properties
Initial Transform Object Object Initial object to rotate towards. If deleted or set to null, this script will try to find a tagged object to face. None
Target Facing Tag String Tag to search for to find an object to face. Untagged
Rotation Speed Float Speed per second to rotate towards target. 360
Event Receiving Info
Event Trigger LPK Event Object Which event will trigger this component's action. None
Debug Properties
Print Debug Info Boolean Toggle console debug messages. False
Label String Notes for the user about this component. This does nothing to the game or build. None