This component controls the appearance of a text display that keeps track of a timer or counter.
Suggested use:
Put on the same object as a Unity Text component and connect it to a Counter or Timer component you are displaying values of. Set the display mode and beginning text if desired.
Examples found in: Project 1, Project 3
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Beginning Text | String | Text to put before the display text. Ex: Score: | " " |
| Max Decimals | Integer | Max number of digits to display past the decimal. | 3 |
| Display Mode | LPK Display Mode | What kind of component are you displaying the value of. | TIMER | COUNTER - Animation Settings |
| Animate Counter | Boolean | Animate the counter cycling through values to the new value when it changes, instead of snapping to the new value. | False |
| Animate First Display - Animate Counter Exclusive | Boolean | Should the first update to this counter be animated. This can be used to NOT animate setting the initial value, if desired. | False |
| Animation Duration | Integer | How long to animate going from the old value to the new value. | 1 | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |