Tracking Camera Object LPK_TrackingCameraObject.cs

This component allows for an object to be added to a dynamic tracking system for a camera in 2D gameplay.

Suggested use:

Add to any object to enable it to be followed by the camera that has Tracking Camera on it.

Note: If all objects with this component have the same importance factor, the camera will adjust itself to accommodate all objects, viewing the average of all their positions.

Examples found in: Project 2

Components
Property Type Description Default Value
Component Properties
Importance Factor Float Weight of the object's importance to indicate which object will be followed by the camera. Higher number means higher priority. 1
Debug Properties
Print Debug Info Boolean Toggle console debug messages. False
Label String Notes for the user about this component. This does nothing to the game or build. None