This component creates a typing text effect for an animated display.
Suggested use:
Text or Text Mesh components are used as vessels for this component to type out chosen text one character at a time at the given speed. It can be used as a UI element, or on a normal object. Any text properties, besides the letters, are configured in the Text or Text Mesh components.
Examples found in: Project 6
| Components | |||
|---|---|---|---|
| Property | Type | Description | Default Value | Component Properties |
| Text | String | Text to type out. | |
| Character delay | Float | How long each character takes to type. | 0.15 |
| Comma Pause Time | Float | How long to pause for commas. | 0.15 |
| Punctuation Pause Time | Float | How long to pause for periods, question marks, colons, and exclamation points. | 0.15 | Typing Text Update/Completed Event Sending Info |
| Event | LPK Event Object | Event to dispatch when Update/Completed (respectively) conditions are met:
|
None |
| Event Sending Mode | LPK Event Sending Mode | Who receives the event sent info when input is given from the input device. OWNER = only send to components on the same game object. ALL = send to all game objects. TAGS = send to specified tags. | TAGS | Event Sending Mode - TAGS |
| Tags | Array of Tags | Which tags will receive this event. | 0 | Debug Properties |
| Print Debug Info | Boolean | Toggle console debug messages. | False |
| Label | String | Notes for the user about this component. This does nothing to the game or build. | None |